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What's a Platform?Let's try this first without any computers involved: If you live in North America, take a minute and examine the nearest electrical appliance. Somewhere on or by the power cord, you'll find printed or stamped something like the following:
The plug itself will have two parallel metal blades, and may have a third
cylindrical prong set midway and below the two. You know you can plug this
into any wall outlet in North America, and it will work. The power you use
there might have been generated by the local utility, or it may have been
'wheeled' across interconnected transmission lines from a generator several
states away, owned by another company. With that as an example, here's a stab at defining 'platform':
A standardized specification of a service, allowing its providers and users and their products to interoperate without special arrangement. And a few more examples:
Standardized freight containers Why Care?The Internet and its constituent standards are a platform. That's why I can provide a service (this article) and you can read it, without any special arrangement. Even partial control over the definition of a platform can be of immense value to its purveyor: You'll notice that Westinghouse and General Electric are both still multibillion dollar concerns, 100 years after the Power Wars.Microsoft, Netscape, Sun and myriad others understand this, of course, and are competing frantically to grab effective control of parts of the definition of 'Internet.' Making the contest even more interesting is a theory called 'increasing returns economics' espoused by Prof. Brian Arthur, of Stanford University and The Santa Fe Institute. Traditional economics has held that returns diminish with increased production, as (for instance) the pool of high quality resources is inherently limited. Each further unit of farmland put under the plow, or metal ore mined, is likely to be of diminishing quality. Arthur points out that this is often not the case with technological goods. The big investment comes up front, whether in designing the Pentium and its fab plant, or coding a browser. After that, each copy is cheap to make, and further amortizes the initial costs, a pattern of increasing returns. Compounding this are 'network effects': a positive feedback cycle in which use of the product is likely to lead to further use. You may remember when a fax number on a business card was a rarity. Then suddenly they were cheap, everywhere, and it was a faux pas not to have one on the card. Sound familiar? Got your e-mail and home page addresses on there yet? That's a network effect. Arthur's next step of reasoning is where things get really interesting. He claims that this interaction of increasing returns and network effects makes the definition and control of technical standards into a winner-take-all contest. Moreover, the winner of the contest is determined as much by chance events at the start of the battle as it is by the ultimate 'merit' of the winning solution. The technical standards in question can create a platform, by our definition. Arthur is in fact proposing that platform wars obey the mathematics of chaos theory, an approach in vogue at the Santa Fe Institute. When taken into the legal domain, Arthur's theory amounted to a statement that a monopoly on a valuable platform can exist without regards to technical merit (and social benefit), due to the inherent leverage of the situation. Suddenly, Netscape became very interested in Brian Arthur. Its lead antitrust attorney, Gary Reback, brought Arthur's theory to the attention of the Justice Department, then investigating the proposed Microsoft/Intuit merger. Arthur himself encouraged the hostile application of his theory to Microsoft, saying "We end up with bad, cheap products that are priced higher than they should be." The gist of this argument was then picked up by other industry figures hostile to Microsoft. Does the argument hold water? The remainder of this column, and the next two, are my attempt to examine the Arthur theory as applied to the Internet, in light of the architecture and evolution of computer systems, the theory of transaction costs, and the actual history of the struggle for computer platform dominance since the '70s. The subjects of inquiry are:
How do a platform and its provider(s) create value for the market and society? The Value of PlatformsLet's repeat that definition of platform:
A standardized specification of a service, allowing its providers and users and their products to interoperate without special arrangement.
The first benefit of a platform is then to reduce specificity of goods and
services. From my
last column, reducing specificity drops the overall
costs of conducting transactions, in particular by removing some of the
costs of matching up goods with buyers. Given the electrical power example,
imagine the extra engineering, distribution, and sales costs if every US
state had its own voltage and Hertz standard. (If you're reading this in
Europe, you don't have to imagine it, you get to live it!) So if
nothing else, a platform will have the beneficial effect of reducing the
overhead on every transaction, with a great saving to the market and society.
Note that this specificity benefit increases as the concentration of the
market on a single platform among competitors grows, a support for both
the reality and the social benefit obtained from Brian Arthur's network
effects. Platform Business ModelsThere are a number of different ways to base a business on creating a platform. Here are some that will be significant when we start looking at the computer and Internet wars, in a rough order from most to least integrated:Sell everything needed to operate the platform, including its technical definition, as a single service package. The original Bell Telephone built the phones, strung the lines, built and ran the switchboards, and sold the service. Sell components that embody the platform, but license and partner with others to create whole solutions. Often, this involves the creation of a 'downward' interface from the platform into which these partners or licensees must fit. MS-DOS and Windows are in this model. This is one of the competing definitions of 'open.' License the platform specification, let others do all the production. This is the Dolby Labs model. Give away the platform specification, be a leading provider of supporting products. Cisco and Sun partly follow this model. This is the other competing definition of 'open.' Give away everything. This is freeware, and not a business model per se, but has been historically important on the Internet. It does create social benefit, but has problems in competing with any model which has a positive feedback from market share into funding. Next Time: The Clone WarsBefore the Internet, before Star Wars, there were Clone Wars. Return to the days of derring-do in the Valley, when nerds were nerds and CP/M kicked butt. Is 'Darth' Gates a product of his own tenacity, a result of IBM and Apple's blunders, or just a nasty accident? The Dept. of Justice wants to know. |
clm said: What strikes me as important about WebTV is that it is a proof of concept for the notion that the "client-side" can itself be implemented using a client-server model and extremely inexpensive clients. Or, another way of saying it, WebTV exploits the three-tier model of distributed app deployment. Microsoft (and others) have been promoting this model for quite some time. Most Active Topics: Topic 30 The Global Brain Topic 29 The Information Revolution - Paradigm Shift or Paranoid Shaft? Topic 18 Knowledge Workers: Leading, Keeping | |||
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Also in Wealth of Networks: Platform Wars III: Clone Wars Excerpts from "Net Gain" Platform Wars II: | ||||
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